Gnomish Earpiece Communicators

Members of the Winds initially had no way to contact each other after signing up; a problem that the Trade Baron quickly rectified with some well-thought purchasing of recycled walkie-talkies from Goblin suppliers. Eventually the devices were upgraded, thanks to the thoughtful hiring of a third-party Gnomish engineering company. They were conscripted to develop generations of communicators to be utilized by the Winds during jobs, downtime and general-purpose constant contact. While some companies and organizations use their official lines as more of a serious business only line, the Winds' frequency is known for always buzzing with offhanded conversation, cutting remarks and shakedown location finders.

First Generation (Mk. I)
The first generation of the Winds' communicator was a repurposed, recycled model, picked up on the cheap by Bakuzan in a second-hand Gadgetzan thrift sale. It had nothing specific in terms of functionality besides a barely-reliable push-to-talk function. Missing an earpiece feature made the blocky device unwieldy to carry, and communicators were often lost as soon as they were replaced.

Second Generation (Mk. II)
The second generation was much of the same, however, a compact form and earpiece-worn feature made keeping in touch with the rest of the employee workforce much easier and more convenient - dispelling any  'sorry, I didn't have it on' excuses. Keeping the earpieces patched together was the duty of the exasperated Tessera, a Worgen druid and tinker.

Third Generation (Mk. III)
Finally, Bakuzan outsourced the construction of the earpieces to a third-party Gnomish engineer group; they fulfilled every request by the Trade Baron, including features such as a wormhole generator with coordinates set to the Winds' Outpost, and a much more reliable and static-free frequency.

Fourth Generation (Mk. IV)
The most current iteration of the Winds' communication device; now equipped with a location projector and emergency signal beacon, intended to cut down on casualties and lost caravans.