Thraist

WIP

Character Sheet
 ABILITY SCORES 
 * Class: Damage - [ DPS ]
 * HP: 20/20
 * AC: 12
 * Favored Weapon: Rifle (Gun), Buckler (+3 AC)
 * Damage Dice: 1d71 (Firearms), 1d4 Buckler
 * MUS: + 4
 * MOX: + 1
 * MET: + 2
 * MIN:   - 1

Attacks do an extra +1 point of damage baseline UNLESS you've rolled a 1 or otherwise failed a roll check.

Being a natural damage-dealer affords you the ability and training to break out of traps, snares and roots much easier than a stalwart, immovable Tank or a focused Healer. Your DC to do so is always lowered by -1.

When attacking in tandem with a partner, you may combine successful attack emotes for a +2 bonus to total damage dealt toward a boss creature.

Residual poisons, fire damage, frost damage, physical damage, movement impairment, AOE effects, ground-changing effects, etc. are allowed as a critically successful result depending on the type of attack you're going for.

You receive an additional +2 to your successful Weapon roll results if anyone in your party collapses (reaches 0/20HP).

Sniper Training: +3 to Attempt rolls requiring hitting a target from long-range, but -2 to your melee attacks. Damage tripled on long-range critical Weapon hits.

Below are listed the two traits which Thraist will passively use unless otherwise stated at an event.
 * Leatherworker: +5 to rolls involving the tanning, crafting, and curing of animal hides.
 * Geographer: +5 to rolls involving knowledge of lands and terrains as they are. [ not stationary maps, but in-the-moment awareness of what's going on with the ground beneath their feet ].

Current Inventory
1: Damage dice modifier changes to a +3 if assisting in boss battle or if ally drops down to 0 hit points and is considered knocked out. Rolling effective a 1d9 for damage.
 * Satchel - Carried about the shoulder is this well-worn leather satchel that never seems to leave his side.