FWTC System: Events

Event Time!
Now when it comes to event time, the way things typically work is this:

The DM posts, you /roll your dice, do the math for your modifiers and buffs, then you make your emote.

It's customary to put your roll + modifier at the  beginning  of your emote so the DM can see it easier. It's also customary to declare which target (if multiple are around) you're attacking by the shape of the marker on the ground.

Dice and You

 * For attacking, rolling a 1 or failing doesn't have to be  "You fall on your face", perhaps your character just doesn't have an opening. But your character is yours to RP, do whatever works or is the most fun!
 * For defense, rolling a 1  doesn't  necessarily mean you get killed or knocked out. Again, your character is  yours  to RP as you wish, maybe you feel they would get a fairly serious injury. Maybe they just get knocked silly and are out of the fight for a round or two.
 * If you roll a 19 and your chosen modifier is +3, you still don't get a critical. Sorry. As a reminder, only natural 1's or natural 20's count as critical; critical nats will ALWAYS trump modifiers, UNLESS specifically stated by the DM.

Being Creative
We're here to be creative! Don't feel that you have to sit there and wait for the DM to announce things, or direct the group on which way to proceed. The DM most likely has more than one way in mind an event can go, and are just waiting for someone to get clever.

Please keep in mind that you're likely going to be in party with several other employees and guests - don't hog all the action! Instead of taking it upon yourself to investigate, punch or prod things, maybe suggest another member do so instead! Teamwork makes the dream work; nobody wants to feel overshadowed by an overzealous employee. The enthusiasm is great, and we love you for it, but having one person do all the work and get all the glory is b-o-r-i-n-g!