D20 System: Traits

THIS SYSTEM IS NOW DEPRECIATED; VISIT http://www.thehighguardmg.com/d20-start-screen FOR THE NEWEST COMBAT SYSTEM THE WINDS WILL UTILIZE DURING EVENTS AND RPs.
Traits are passive bonuses to rolls used in noncombat or combat situations by Employees that correspond to their IC knowledge, temperament or preferred hobbies. They add an additional layer of immersion to d20 events by allowing bonuses to helpfully skew results regarding relevant topics in their favor, instead of the player just piping up OOCly mid-event with 'but my character would know about this!'

An Employee is only allotted two traits, but they can change them out at any time (except in the middle of an event!). Nobody is locked into a Trait during character sheet creation. New Traits are added all the time.

You can only use the bonus from ONE Trait at a time - no double dipping!

The majority of traits listed are going to be interest-based and profession related, and by nature should not affect combat unless the DM calls for it.

Traits are inspired by the World of Warcraft tabletop RPG, but are mostly written by Bakuzan & the Winds!